M3G4HURTZ L4D Server!!!!1!!!1!!
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Shadz
Wesker
6 posters
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M3G4HURTZ L4D Server!!!!1!!!1!!
Because LOTUK is a legend, he managed to score us our own MHz L4D server!
It is private atm, you can connect with the following details:
IP/PORT: 202.147.129.122:27654
Password: (ask us... as this is a public forum)
<Edited by the almighty awesome>
It is private atm, you can connect with the following details:
IP/PORT: 202.147.129.122:27654
Password: (ask us... as this is a public forum)
<Edited by the almighty awesome>
Wesker- Founder
- Posts : 259
Join date : 2009-05-08
Location : N.T.
Re: M3G4HURTZ L4D Server!!!!1!!!1!!
Lotuk is the sex.
Free sex for LOTUK!
Free sex for LOTUK!
Shadz- Posts : 186
Join date : 2009-05-11
Age : 32
Location : Sutherland --> Sydney --> Australia
Re: M3G4HURTZ L4D Server!!!!1!!!1!!
Remember though, LOTUK is the overseer of the server, Its "GOD" so to speak, so he is the only person who has access to it. If you'd like any mods or tweaks or anything like that put on you'll have to ask him directly.
Wesker- Founder
- Posts : 259
Join date : 2009-05-08
Location : N.T.
Re: M3G4HURTZ L4D Server!!!!1!!!1!!
Fair enough.
Shadz- Posts : 186
Join date : 2009-05-11
Age : 32
Location : Sutherland --> Sydney --> Australia
Re: M3G4HURTZ L4D Server!!!!1!!!1!!
Wow, well done LOLTUK free sekx for you!
Zero- Posts : 148
Join date : 2009-05-08
Age : 31
Location : Cairns
Re: M3G4HURTZ L4D Server!!!!1!!!1!!
Zero wrote:Wow, well done LOLTUK free sekx for you!
Three way for the win!
Shadz- Posts : 186
Join date : 2009-05-11
Age : 32
Location : Sutherland --> Sydney --> Australia
Re: M3G4HURTZ L4D Server!!!!1!!!1!!
Hello fellow communitarians! Just an update. I had to take the server down for a little maintenance and to allow for a second to be added for a work college.
But it is back up with a new IP of 202.147.129.122:27654
This may change again and server restarts are expected while I play with the config to make it..... interesting
But it is back up with a new IP of 202.147.129.122:27654
This may change again and server restarts are expected while I play with the config to make it..... interesting
LOTUK- Moderator
- Posts : 152
Join date : 2009-05-08
Age : 39
Re: M3G4HURTZ L4D Server!!!!1!!!1!!
Current config is as follows:
Don't mind the commented out section, I just kept it in there so I could easily refer to the link Raging sent me. Changes can be made in server, but I don't think they get written to the server config. So if something works, let me know and I'll add it.
Basic changes at the moment are:
-Expert mode
-mob spawns changed from <size 10-30, interval 90-180> to <size 1-30, interval 40-100>
-Infected should attack on sight. (Still fiddling with this setting) feel free to clear up the following:
Don't mind the commented out section, I just kept it in there so I could easily refer to the link Raging sent me. Changes can be made in server, but I don't think they get written to the server config. So if something works, let me know and I'll add it.
Basic changes at the moment are:
-Expert mode
-mob spawns changed from <size 10-30, interval 90-180> to <size 1-30, interval 40-100>
-Infected should attack on sight. (Still fiddling with this setting) feel free to clear up the following:
-Shall we turn off the fog?//z_must_wander 0
z_acquire_far_range 10000 //2500
z_acquire_far_time 0 //5
z_acquire_near_range 200 //200
z_acquire_near_time 0 // 0
- Code:
// server name
hostname "M3G4HURTZ Community Server"
// rcon passsword
rcon_password "mega"
// Server password
sv_password "mega" //Use password to make it a private server
// server logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// Region that the server is located in
// U.S. East - sv_region 0
// U.S. West - sv_region 1
// South America - sv_region 2
// Europe - sv_region 3
// Asia - sv_region 4
// Australia - sv_region 5
// Middle East - sv_region 6
// Africa - sv_region 7
// Rest of the World - sv_region 255
sv_region 5
// operation
sv_lan 0
sv_voiceenable 1 // Let people talk
sv_alltalk 0 // Everybody talks to each other
mp_disable_autokick 1 // Disable Autokick
// execute ban files
exec banned_user.cfg
exec banned_ip.cfg
// allow to connect directly via IP
sv_allow_lobby_connect_only 0
// Other server vars that may be useful - remove the // to enable
//sv_search_key "EXAMPLE" // restrict search to only dedicated servers having the same sv_search_key.
//sv_tags "left4dead, MidnightGaming, awesomeclan" // Used to provide extra information to clients when they're browsing for servers.
z_difficulty Impossible // Default Difficulty (Easy|Normal|Hard|Impossible)
// sv_steamgroup // set your Steam group's ID here for a private server
// sv_steamgroup_exclusive 0 // Do not connect to matchmaking. Removed sv_unreserve, private servers should sv_steamgroup_exclusive now
// Allow Cheats
sv_cheats 0 // Default 0 : , "nf", "rep" : Allow cheats on server
// These settings require cheats on, set to 1 above.
//director_pipe_bomb_density 18 // Default 6 : , "sv", "cheat" : Items per 100 yards square
//director_pistol_density 12 // Default 4 : , "sv", "cheat" : Items per 100 yards square
motd_enabled 1 // Default 1 : , "sv" : Toggles whether or not to show the MOTD to clients when they connect.
//motdfile "mmzmotd.html" // Default 0 : , "sv" : The MOTD file to load.
//z_background_limit 120 // Default 20 : , "sv", "cheat" : How many common infected are on the background map at once.
//z_common_limit 240 // Default 30 : , "sv", "cheat" : How many common infecteds we can have at once.
//z_mob_spawn_max_size 120 // Default 30 : , "sv", "cheat" :
//z_mob_spawn_min_size 60 // Default 10 : , "sv", "cheat" :
//z_no_cull 1 // Default 0 : , "sv", "cheat" : If nonzero, the Director will not cull common infected
//z_mob_spawn_finale_size 180 // Default 20 : , "sv", "cheat" :
//******SERVER SETTINGS******//
//By default, the game limits how many zombies are drawn at any given time. You can bypass this limit to get truly outrageous numbers of zombies.
//z_common_limit 30
//Now how can we get the director to give us more mobs of zombies at random times?
z_mob_spawn_min_interval_expert 40 //90
z_mob_spawn_max_interval_expert 100 //180
z_mob_spawn_min_size 1 //10
z_mob_spawn_max_size 30 //30
//Still not hard enough... perhaps you need a MEGA MOB!
//z_mega_mob_spawn_min_interval 420
//z_mega_mob_spawn_max_interval 900
//z_mega_mob_size 50
//All good and fine, but what about those spaced out zombies that are just standing still waiting for you to shoot them? Would it not be more awesome if they were always moving and instantly targeted you?
//z_must_wander 0
z_acquire_far_range 10000 //2500
z_acquire_far_time 0 //5
z_acquire_near_range 200 //200
z_acquire_near_time 0 // 0? This can't be right! *Shudder* The master cvar list lies about default values!
//Okay, if you got this far, you're going to need more boss zombies. This controls time in seconds between boss spawns and the max number of bosses that can be spawned at any given time:
//z_special_spawn_interval 45
//z_exploding_limit 1
//z_gas_limit 1
//z_hunter_limit 1
//z_minion_limit 3 // This limits the number of 1 type of special infected allowed at one time, In certain cases you would get 3 hunters this will make sure you do not get 4 so in places like Versus you will not be overrun by smokers / hunters / boomers.
//That's still not enough zombies? Well then, time to panic (AKA: mega mob on demand)!
//director_force_panic_event
//Oh no, you're still alive? Okay try this:
//director_panic_forever 1
//But if you like beating the crap out of every single one,try this:
//STEP 1:
//z_common_limit 400
//z_special_spawn_interval 45
//z_exploding_limit 1
//z_gas_limit 1
//z_hunter_limit 1
//z_minion_limit 9
//z_spawn mob
//z_spawn tank PS:You will be overrun with lots of infected if you try this
//[edit] No more rescues
//Don't like the fact that dead isn't dead? Fix it! The variable "rescue_distance" controls how far your teammates must get beyond your dead corpse before you can be rescued. Set to 1 light-year to preclude that ever happening. The second variable, "rescue_min_dead_time", controls how many seconds must elapse after death before you come up for reincarnation. Set to a few centuries (that would be 6294240000 seconds) to preclude that possibility.
//rescue_distance 4500
//rescue_min_dead_time 60
//[edit] Bite me
//What if infected could kill you with one bite?
//hunter_pz_claw_dmg 10
//z_pounce_damage 5 // There's a delay of 1 second where a teammate can knock it off and you don't take this damage
//tongue_choke_damage_amount 10
//z_hit_from_behind_factor 0 // If a zombie hits you in the back, multiplies the damage done
//z_witch_damage 100
//Environmental and unknown damage modifiers:
//inferno_damage 40 // Damage per second when getting flamed
//survivor_extra_damage_ammo_factor 1 // TODO: test this, think it's a multiplier on friendly fire
//z_gun_damage 10 // TODO: test this, think it controls damage done to zombies per bullet
//[edit] Walk or sprint?
//Don't like the fact that you have a walk key instead of a sprint key? Set this variable to something ludicrous like 5000...
//survivor_walk_speed 85
//Still not fast enough? Use the following to get in and out of the action at faster than light speeds. REQUIRED: you must be game host
//warp_all_survivors_here // Warp all survivors to the player's cursor
//warp_all_survivors_to_battlefield // Warp all Survivors to the battlefield
//warp_all_survivors_to_checkpoint // Warp all Survivors to the exit checkpoint
//warp_all_survivors_to_finale // Warp all Survivors to the finale radio
//warp_far_survivor_here // Teleport the farthest away Survivor to your cursor position
//warp_to_start_area // Warp yourself to a survivor spawn area
LOTUK- Moderator
- Posts : 152
Join date : 2009-05-08
Age : 39
Re: M3G4HURTZ L4D Server!!!!1!!!1!!
http://forums.steampowered.com/forums/showthread.php?t=907695
Should maybe try running this. Seems interesting
Should maybe try running this. Seems interesting
mrbonsaikitten- Posts : 200
Join date : 2009-05-09
Age : 39
Location : Adelaide
Re: M3G4HURTZ L4D Server!!!!1!!!1!!
mrbonsaikitten wrote:http://forums.steampowered.com/forums/showthread.php?t=907695
Should maybe try running this. Seems interesting
Not a bad idea, though that mod tries to extend the stages. We need to be taking the shortest possible routes for ladder matches.
Wesker- Founder
- Posts : 259
Join date : 2009-05-08
Location : N.T.
Re: M3G4HURTZ L4D Server!!!!1!!!1!!
I think a few custom maps would be good and the ability to have laser sight on. I love that thing...
Also...nah, thats all :p
Also...nah, thats all :p
Shadz- Posts : 186
Join date : 2009-05-11
Age : 32
Location : Sutherland --> Sydney --> Australia
Re: M3G4HURTZ L4D Server!!!!1!!!1!!
mrbonsaikitten wrote:http://forums.steampowered.com/forums/showthread.php?t=907695
Should maybe try running this. Seems interesting
It does look quite good some of the stage modifications,
but for the sake of clan matches, training ect.
It's maybe not the best thing to do as Wesker pointed out.
But I wouldn't mined having crack at those modified stages.
Johnny Bravo- Posts : 57
Join date : 2009-05-09
Age : 30
Location : darwin
Re: M3G4HURTZ L4D Server!!!!1!!!1!!
Could maybe set that one up later to run as an option. But for training purposes, we'd want the maps pretty much the same (not great if we enter a ladder game thinking we can ambush somewhere we can't)
But I did get sourcemods working on Friday with some new plugins added (although unconfigured at this time). But will look at it again later in the next week
But I did get sourcemods working on Friday with some new plugins added (although unconfigured at this time). But will look at it again later in the next week
LOTUK- Moderator
- Posts : 152
Join date : 2009-05-08
Age : 39
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