Another CGi Loss
5 posters
:: Public Forum :: News
Page 1 of 1
Another CGi Loss
Blargh another loss etc. 3000-6000. Super lame, everything was going fine until Raging and Laz started to freak out >.< Even took about 10 shotguns shots to the head by Laz because he thought it was ready up. Way to go Laz and raging a__________a
This week's picture:
This week's picture:
Re: Another CGi Loss
Where do you find these pictures...
Shadz- Posts : 186
Join date : 2009-05-11
Age : 32
Location : Sutherland --> Sydney --> Australia
Re: Another CGi Loss
Raging and Laz? We only had Laz... my head hurts... Besides, there was another one who decidedly put his failures down to lag or bugs on the server :-/
not that we're pointing fingers
All in all, with their new players, they definitely played FAR better than their last game. This was a fun, challenging game (that looks really poor on the ladder )
not that we're pointing fingers
All in all, with their new players, they definitely played FAR better than their last game. This was a fun, challenging game (that looks really poor on the ladder )
LOTUK- Moderator
- Posts : 152
Join date : 2009-05-08
Age : 39
Re: Another CGi Loss
LOTUK wrote:
All in all, with their new players, they definitely played FAR better than their last game. This was a fun, challenging game (that looks really poor on the ladder )
Agreed, good on Voins for getting a decent team now, it just makes us look really bad. I'm expecting the other teams on the ladder to be like 'Omg teh mhz fail to teh fail teamzorz!!1".
We'll just see how they go against the "Better teams" because TBH, I felt that Voins did a much better job than []
Wesker- Founder
- Posts : 259
Join date : 2009-05-08
Location : N.T.
Re: Another CGi Loss
agreed. They were pulling combined attacks like 4Q. Though we need to work on our own timing a little... I don't think saying go and leaping in for the attack while we're trying to setup is working terribly well . A number of our attacks just went poorly.
But that being said, we also seem to have to deal with more lag than normal where we'll hit or land our targets on our screens, but not have them register on the server (and a delay in Skype seems to be a factor too)
But that being said, we also seem to have to deal with more lag than normal where we'll hit or land our targets on our screens, but not have them register on the server (and a delay in Skype seems to be a factor too)
LOTUK- Moderator
- Posts : 152
Join date : 2009-05-08
Age : 39
Re: Another CGi Loss
Wow, I like these pictures Pickle. Keep it up
FalseSecurity- Posts : 17
Join date : 2009-05-10
:: Public Forum :: News
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|